Update 1.07


Patch Notes – Difficulty Curve & Pipe Spacing Update

This update completely rebalances how the game ramps up in speed and difficulty, making the experience fairer, smoother, and much more rewarding for skilled players.

🔧 New Dynamic Speed Scaling

Speed now increases from the very first point, instead of starting at 16.
Each point adds +0.01 to the global speed multiplier:

  • Score 1 → 1.00

  • Score 8 → 1.07

  • Score 32 → 1.31

  • Score 48 → 1.47

  • Score 64 → 1.63

This creates a much smoother difficulty curve with no sudden spikes.

📈 Reworked Difficulty Phases

Pipe spacing now reacts directly to the player's speed multiplier.
The game shifts between four phases:

• Early Game (multiplier < 1.31)

Pipe spacing: 3.71
Tight, skill-based openings requiring early focus.

• Mid Game (1.31 – 1.47)

Pipe spacing: 3.80
Slightly more breathing room as speed ramps up.

• Late Game (1.47 – 1.63)

Pipe spacing: 3.87
Adjusted for fast movement, keeping the run challenging but fair.

• Endgame (≥ 1.63)

Pipe spacing: 3.94
High-speed phase balanced to prevent unfair situations at extreme speeds.

🏁 Big Gap Rhythm Preserved

Every 8th pipe still creates a larger “breather” gap.
All spacing thresholds were aligned so that difficulty phases naturally flow around these big gaps.

🎯 What This Means for Players

  • Early game is more engaging (no slow, free points).

  • Mid and late game now feel smoother and more consistent.

  • High-speed play is fairer thanks to proper spacing and clearer transitions.

  • The entire difficulty curve is now skill-based, predictable, and rewarding.

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