Update 1.07
Patch Notes – Difficulty Curve & Pipe Spacing Update
This update completely rebalances how the game ramps up in speed and difficulty, making the experience fairer, smoother, and much more rewarding for skilled players.
🔧 New Dynamic Speed Scaling
Speed now increases from the very first point, instead of starting at 16.
Each point adds +0.01 to the global speed multiplier:
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Score 1 → 1.00
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Score 8 → 1.07
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Score 32 → 1.31
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Score 48 → 1.47
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Score 64 → 1.63
This creates a much smoother difficulty curve with no sudden spikes.
📈 Reworked Difficulty Phases
Pipe spacing now reacts directly to the player's speed multiplier.
The game shifts between four phases:
• Early Game (multiplier < 1.31)
Pipe spacing: 3.71
Tight, skill-based openings requiring early focus.
• Mid Game (1.31 – 1.47)
Pipe spacing: 3.80
Slightly more breathing room as speed ramps up.
• Late Game (1.47 – 1.63)
Pipe spacing: 3.87
Adjusted for fast movement, keeping the run challenging but fair.
• Endgame (≥ 1.63)
Pipe spacing: 3.94
High-speed phase balanced to prevent unfair situations at extreme speeds.
🏁 Big Gap Rhythm Preserved
Every 8th pipe still creates a larger “breather” gap.
All spacing thresholds were aligned so that difficulty phases naturally flow around these big gaps.
🎯 What This Means for Players
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Early game is more engaging (no slow, free points).
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Mid and late game now feel smoother and more consistent.
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High-speed play is fairer thanks to proper spacing and clearer transitions.
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The entire difficulty curve is now skill-based, predictable, and rewarding.
Get Flappy Rocket
Flappy Rocket
Reflex, rhythm, and ever-changing gravity. Survive as long as you can.
| Status | Released |
| Author | qbco |
| Genre | Platformer |
| Tags | 2D, Arcade, Difficult, Endless, Endless Runner, Flappy Bird, Gravity, mobile-friendly |
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