Update 1.08
🔧 Dynamic Gap Rebalance
The pipe-spacing system now scales smoothly with speed. Each difficulty tier activates at a specific Global Speed Multiplier:
• Normal Spacing → 3.71
• Early Game Spacing (1.16x) → 3.74
• Mid Game Spacing (1.31x) → 3.80
• Late Game Spacing (1.47x) → 3.87
• Endgame Spacing (1.63x+) → 3.92
This creates a more controlled difficulty curve with short, intentional relief points before the next challenge increase.
🐛 Bug Fixes
• Fixed a logic error where the game could remain stuck on a larger gap and skip later spacing tiers.
• Removed an incorrect condition comparing speed multiplier to spacing values, which prevented the Late Game spacing from ever activating.
• Simplified the spacing logic so every multiplier threshold correctly triggers a single spacing state.
🎮 Gameplay Improvements
• Difficulty now ramps up in a consistent, readable pattern: hard → small breather → harder → breather → late-game push → final challenge.
• No more unexpected jumps to huge gaps; transitions are smoother and predictable.
• Endgame remains tough but no longer produces unintentional difficulty spikes.
Files
Get Flappy Rocket
Flappy Rocket
Reflex, rhythm, and ever-changing gravity. Survive as long as you can.
| Status | Released |
| Author | qbco |
| Genre | Platformer |
| Tags | 2D, Arcade, Difficult, Endless, Endless Runner, Flappy Bird, Gravity, mobile-friendly |
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